jeff.adkins@dev:~/arcade$

The arcade.

Four small games, built at night on scavenged parts. Everything runs in your browser - no installs, no accounts, and the leaderboard only knows the name you type into it. A robot playtester runs the whole shelf every night at 3am and files what it breaks. The 🐛 tab in every game goes straight to me. Tell me what the robot missed.

~/arcadethe shelf

01 — Grave Dancer [ Phaser · playable ]

A 1-bit platformer about walking into the dark on purpose. Your lantern burns down as you walk. Something follows, and it only gains ground when the light flickers. The rule that keeps you alive: when it flickers, freeze. Two arcs, ten levels, secrets in the walls. Keyboard or touch.

Honest status  The art is still gray rectangles - the real 1-bit pass is next on the bench. Everything underneath got fixed the hard way: a bug that ate your jump at every wall shipped through 85 green tests, and a robot playtester found it in 20 minutes. The robots play the whole arcade every night now. This game is why.

> Phaser · game · 1-bit · the dark is the point

→ Play it now

02 — Realm of Shadows [ PixiJS · playable ]

A tiny Zelda-like where every pixel is code. No image files, no audio files - every texture and every sound is generated by the program at load time. Explore nineteen areas - woods, caverns, dungeons, the Shadow Realm - fight three guardians for the Crystal Shards, and when you have all three... Malachar comes looking for you. Keyboard or touch, your pick.

Honest status  Just went through major surgery, twice. The world map actually connects now (the doors used to be drawn inside solid walls... yeah), and a robot walks every door nightly to keep it that way. The music is synthesized like everything else. Short - maybe 15 minutes - but it has a real ending.

> PixiJS · game · procedural · zero assets

→ Play it now

03 — Rune Gatherer [ PixiJS · playable ]

A survival arena game built with PixiJS v8. Collect elemental runes, chain three of the same type to trigger a screen-wide Elemental Burst (Frost, Nature, Fire, Poison, or Storm). Enemies close in from all sides, waves keep climbing, and every burst is a comeback. Built with Kenney Game Assets, runs in the browser on anything.

Honest status  Fresh off a big repair session. The burst system fires now (it didn’t, for longer than I’d like to admit), waves actually escalate, and there’s a global leaderboard. Tell me what breaks - there’s a feedback button right in the game.

> PixiJS · game · JavaScript

→ Play it now

04 — STARFALL [ PixiJS · playable ]

A wave-survival space shooter with actual depth. Four game modes (Endless, Time Attack, Boss Rush, Survival), a hangar of six unlockable ships that genuinely fly differently, 21 achievements, named bosses with phases, and a combo multiplier that rewards you for staying aggressive. The whole soundtrack is synthesized in your browser - zero audio files.

Honest status  The deepest game in the shop, and the newest to the menu screen - the modes and hangar existed in the code for weeks before anyone could actually reach them. Gamepad works. Touch is basic. Scores go to the global leaderboard.

> PixiJS · game · Kenney assets · procedural audio

→ Play it now